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Bin files are stored in the '''xml_bin''' folder.
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===Cached files===
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Revision as of 19:49, 26 April 2024
How to access the game files
To access the game's files on Steam, right click the game in your Steam library, hover over 'Manage', and then click 'Browse local files'.
To access the game's graphic and audio files on Android, go to your file browser, go to the "Android" folder, then to the "obb" folder, then to "com.bigbluebubble.singingmonsters.full", and extract the .obb file found inside. To access the game's code files, you can extract the game's .apk file.
Audio files
Audio files are stored in the audio folder. Monster sounds and sound effects are in two separate folders inside of the audios folder, with Monster sounds being in the music folder, and sound effects being in the sfx folder.
Font files
Font files are stored in the fonts folder. Font textures are in gfx -> fonts.
Menu xml files
Menu xml files are stored in the menus and menu_templates folders. Main menus are in menus.
Particle files
Particle files are stored in the particles folder. Particle textures are in gfx -> particles.
Lua files
Lua files are stored in the scripts folder.
Shader files
Shader files are stored in the shaders folder.
Text files
Text files are stored in the text folder. The filename for each file states the language of the text file (e.g. en.utf8 is English).
Bin files
Bin files are stored in the xml_bin folder.
Spritesheet XML files
Spritesheet xml files are stored in the xml_resources folder.
Cached files
Files downloaded via a cache update (i.e the text saying 'Downloading new files...') are stored in C:\Users\yourpcusername\AppData\LocalLow\Big Blue Bubble Inc\My Singing Monsters\1\downloads
Cached files on mobile are stored in the root of your device.