Menu Editing is a form of modding which consists of lua and menu xml file editing. The following article will help you understand more about this topic.
Functions
Functions are short strings of code that hold data and are used internally to cause something inside of the game to happen. This article lists all of those functions.
This section lists all functions that you can find and use inside of the menu XML files.
Notable "game." Functions
game.popPopUp()
This function closes the current menu on the screen.
game.pushPopUp()
This function opens almost any xml file found in the 'menus' folder. Usage: game.pushPopUp("filename").
game.displayNotification()
This function displays a "Listen Up!" notification, with text that you can customize. Usage: game.displayNotification("test message"). To make line breaks, you have to enter a large amount of empty characters/spaces, and then put text after it.
game.showWebView()
This function opens a specified link. Usage: game.showWebView("yourlink")
game.loadWorldContext()
This function loads your island after visting another persons island or going to the market.
game.setMonsterVolume()
This function sets the selected Monster's volume. Usage: game.setMonsterVolume("number")
game.isXIsland()
This function calls something to happen/appear if you are on a certain Island. Usage: "if game.isCelestialIsland() then" followed by what you want to happen. You can replace the "X" with whatever Island you want it to be. Wublin Island and the Colossingum are labelled as "Underling" and "Battle", instead of their real names when using this function.
game.logout()
This function logs the user out of their account.