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Sprite Editing: Difference between revisions

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====Locating XML Files====
====Locating XML Files====
''See [[File Locations#Monster xml files|File Locations]].''
''See [[File Locations#Spritesheet XML files|File Locations]].''

Revision as of 19:50, 26 April 2024

This article is a stub. You can help the My Singing Monsters Modding Wiki by expanding it.
This article discusses information on modding at a beginner level. Please only edit this article if you have a good understanding of the featured material.

Sprite Editing

Sprite editing is generally the most common form of My Singing Monsters modding, with it being the easiest form of modding. It consists of gfx and xml sprite editing. This article lists how to modify both gfx and xml files.

GFX Editing

Gfx editing is a type of sprite editing that allows you to modify the art assets of anything in the game. This section will list all of the steps to gfx editing.

Locating GFX Files

See File Locations.

Premultiplied Alpha

Premultiplied alpha is a technique used in computer graphics to improve the quality of images with transparent or semi-transparent areas. Across all of the gfx files in the game, all gfx files are premultiplied. To properly edit gfx files, you must first unpremultiply the image. While there are many ways to do so, the most common way to do so across modders is to use a paint.net plugin called PreMultiply Alpha and unpremultiply the image. After doing so, the image will no longer be premultiplied, and you are free to edit it. After you're done with editing, you will have to premultiply the image again, or else the modified sprites will have a crust around them in-game.

XML Editing

Xml editing is a type of sprite editing that allows you to change each sprite's coordinates, allowing for extended sprite borders, as well as being able to change if a sprite goes up, down, left, or right, and how much it goes in that direction.

Locating XML Files

See File Locations.

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