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Examine individual changes

This page allows you to examine the variables generated by the Abuse Filter for an individual change.

Variables generated for this change

VariableValue
Name of the user account (user_name)
'67.252.76.67'
Groups (including implicit) the user is in (user_groups)
[ 0 => '*' ]
Rights that the user has (user_rights)
[ 0 => 'autocreateaccount', 1 => 'createaccount', 2 => 'edit', 3 => 'createpage', 4 => 'createtalk', 5 => 'writeapi', 6 => 'viewmywatchlist', 7 => 'editmywatchlist', 8 => 'viewmyprivateinfo', 9 => 'editmyprivateinfo', 10 => 'editmyoptions', 11 => 'abusefilter-log', 12 => 'abusefilter-log-detail', 13 => 'abusefilter-view', 14 => 'centralauth-merge', 15 => 'oathauth-enable', 16 => 'read', 17 => 'reportincident' ]
Whether or not a user is editing through the mobile interface (user_mobile)
false
Page ID (page_id)
5
Page namespace (page_namespace)
0
Page title (without namespace) (page_title)
'Menu Editing'
Full page title (page_prefixedtitle)
'Menu Editing'
Last ten users to contribute to the page (page_recent_contributors)
[ 0 => 'FlutterStutter', 1 => 'Nextg', 2 => 'Iestyn129', 3 => '2603:90C8:101:AEB2:39B9:4038:8338:31CE' ]
Action (action)
'edit'
Edit summary/reason (summary)
''
Old content model (old_content_model)
'wikitext'
New content model (new_content_model)
'wikitext'
Old page wikitext, before the edit (old_wikitext)
'{{Template:Stub}} [[File:Menu Editing Example.png|thumb|An example menu edit]] '''Menu Editing''' is a form of modding which consists of Lua and XML file menu editing. The following article will help you understand more about this topic. ==Functions== '''Functions''' are short strings of code that hold data and are used internally to cause something inside of the game to happen. This section lists all functions that you can find and use inside of the menu XML files, sorted by internal order. game.AcceptTermsOfService This function checks if you have accepted the Terms of Service or not. Usage: '''game.AcceptTermsOfService(true)''' <hr> game.AnimateRecordButton <hr> game.Awakener_GetClosedAnim <hr> game.ContextBar_cancelButton <hr> game.ContextBar_confirmButton <hr> game.ContextBar_marketEnterButton <hr> game.ContextBar_marketExitButton <hr> game.ContextBar_mobileToPcMappingButton <hr> game.EnableRecordButton This function enables and disables the record button. It can also be called to check if the record button is enabled. Usage: '''game.EnableRecordButton''' - '''if (game.EnableRecordButton()) then''' <hr> game.popPopUp() This function closes the current menu on the screen. <hr> game.pushPopUp() This function opens almost any xml file found in the 'menus' folder. Usage: '''game.pushPopUp("filename")'''. <hr> game.displayNotification() This function displays a "Listen Up!" notification, with text that you can customize. Usage: '''game.displayNotification("your message")'''. To make line breaks, you have to enter a large amount of empty characters/spaces, and then put text after it. <hr> game.showWebView() This function opens a specified link. Usage: '''game.showWebView("yourlink")''' <hr> game.loadWorldContext() This function re-loads your Island after visiting certain menus. <hr> game.setMonsterVolume() This function sets the selected Monster's volume. Usage: '''game.setMonsterVolume("number")''' <hr> <tabber> |-|Template= <pre>game.is<b>X</b>Island()</pre> |-|Plant Island= <pre>game.is<b>Plant</b>Island()</pre> |-|Cold Island= <pre>game.is<b>Cold</b>Island()</pre> |-|Air Island= <pre>game.is<b>Air</b>Island()</pre> |-|Water Island= <pre>game.is<b>Water</b>Island()</pre> |-|Earth Island= <pre>game.is<b>Earth</b>Island()</pre> </tabber> This function calls something to happen/appear if you are on a certain Island. Usage: '''if game.isXIsland() then''' followed by what you want to happen. To use this function, replace the "X" in the above example to specify an Island. <br> <hr> game.logout() This function logs the user out of their account.'
New page wikitext, after the edit (new_wikitext)
'{{Template:Stub}}'
Unified diff of changes made by edit (edit_diff)
'@@ -1,66 +1,1 @@ {{Template:Stub}} -[[File:Menu Editing Example.png|thumb|An example menu edit]] -'''Menu Editing''' is a form of modding which consists of Lua and XML file menu editing. The following article will help you understand more about this topic. - -==Functions== -'''Functions''' are short strings of code that hold data and are used internally to cause something inside of the game to happen. - -This section lists all functions that you can find and use inside of the menu XML files, sorted by internal order. - - game.AcceptTermsOfService -This function checks if you have accepted the Terms of Service or not. Usage: '''game.AcceptTermsOfService(true)''' -<hr> - game.AnimateRecordButton -<hr> - game.Awakener_GetClosedAnim -<hr> - game.ContextBar_cancelButton -<hr> - game.ContextBar_confirmButton -<hr> - game.ContextBar_marketEnterButton -<hr> - game.ContextBar_marketExitButton -<hr> - game.ContextBar_mobileToPcMappingButton -<hr> - game.EnableRecordButton -This function enables and disables the record button. It can also be called to check if the record button is enabled. Usage: '''game.EnableRecordButton''' - '''if (game.EnableRecordButton()) then''' -<hr> - game.popPopUp() -This function closes the current menu on the screen. -<hr> - game.pushPopUp() -This function opens almost any xml file found in the 'menus' folder. Usage: '''game.pushPopUp("filename")'''. -<hr> - game.displayNotification() -This function displays a "Listen Up!" notification, with text that you can customize. Usage: '''game.displayNotification("your message")'''. To make line breaks, you have to enter a large amount of empty characters/spaces, and then put text after it. -<hr> - game.showWebView() -This function opens a specified link. Usage: '''game.showWebView("yourlink")''' -<hr> - game.loadWorldContext() -This function re-loads your Island after visiting certain menus. -<hr> - game.setMonsterVolume() -This function sets the selected Monster's volume. Usage: '''game.setMonsterVolume("number")''' -<hr> -<tabber> -|-|Template= -<pre>game.is<b>X</b>Island()</pre> -|-|Plant Island= -<pre>game.is<b>Plant</b>Island()</pre> -|-|Cold Island= -<pre>game.is<b>Cold</b>Island()</pre> -|-|Air Island= -<pre>game.is<b>Air</b>Island()</pre> -|-|Water Island= -<pre>game.is<b>Water</b>Island()</pre> -|-|Earth Island= -<pre>game.is<b>Earth</b>Island()</pre> -</tabber> -This function calls something to happen/appear if you are on a certain Island. Usage: '''if game.isXIsland() then''' followed by what you want to happen. To use this function, replace the "X" in the above example to specify an Island. -<br> -<hr> - game.logout() -This function logs the user out of their account. '
New page size (new_size)
17
Old page size (old_size)
2606
Lines added in edit (added_lines)
[]
Whether or not the change was made through a Tor exit node (tor_exit_node)
false
Unix timestamp of change (timestamp)
'1715184751'
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